The problem with DGVoodoo2 was that it created graphical glitches. Keep in mind you can only use one Direct X wrapper at once What I needed was to patch the EXE to 4GB, and also to force 4GB VRAM via a Direct X wrapper which supported this (which turned out to be DGVoodoo2). I also tried DX Wrapper, same pitfalls as the others. I think that's because, neither the ENB nor the DXVK wrappers support a function to increase video memory (4GB is really what is needed) The DXVK one prevents map crashes, but doesn't prevent random other crashes (especially on higher res, I am running at 3840x2160). The ENB one makes the game look great, but suffers map crashes. It seemed that every fix introduced more problems, or was incompleteįor example, the ENB and DXVK d3d9 DLLs (Direct X Wrappers) which are floating about don't really help. So for a long time I was utterly perplexed in terms of how to get this game working as I wanted on modern hardware.
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